10+ Best Builder Hall 9 Base ** Links ** 2020 (New!) | Anti 2 StarsTH13 TH12 TH11 TH10 TH9 TH8 TH7 TH6 TH5 TH4 TH3 BH9 BH8 BH7 BH6 BH5 BH4 BH3
Lets dive in to the best builder hall 9 base designs.
As we all know recently Supercell came up with a new update where they have introduced builder hall 9 base. With builder hall 9, Supercell introduced new barrack troops and as well as new defense unit known as lava launcher. We Came up with the designs so that it will be easy for guys like you to copy and defend your trophies.
Above all else we should examine the design of the builder base. Since the last base was the first since the arrival of BH9 and it worked very well for the initial weeks players got smart with their choice and made their layouts stronger against the designs. I’ve been trying this new BH9 base for a long while and it’s performing very well upto now. I’d state I have over half safeguards with under 1 Star and a 2-Star is possibly happening when I update a protection.
The format of this village isn’t that great, it’s progressively similar to everything inside the base with two layers of walls around it and a cross section into the crushers, these are basic things one need to cover when designing the layouts at bh9.
The thing is with such a format, every troop will get harm turns out to be compelling to such an extent that there’s nothing the opponent can do, particularly with the Lava Launcher being very powerful and troops won’t leave the effected regions due to the closeness of the defense units.
To approach this layout from ground the opponent should open up walls or the soldiers will end up dead in the crusher. The issue? Indeed, it is difficult to open within layer of wall’s since there are a great deal of walls in the outside layer that will just divert them. This happens a great deal and will lead the ground troops to their Crusher.
Additionally originating from the top won’t change a lot. Because the attacker will maintain a strategic distance from the Crusher channel however not at all like BH8 and beneath, crushing on walls is at BH9 extremely savage on the grounds that the Lava launcher will have sufficient opportunity to absorb the soldiers health.
Likewise, one of my first contemplation was that when the attackers will get a few PEKKAs into the base and they will detonate, this will cause monstrous harm since every one of the structures are so tight and by one another. This was something that I wasn’t right with in any case on the grounds.
Furthermore, when I state air attacks it’s about Drop Ships and Minions right at Builder Hall 9. After the arrival of BH9 this was the main powerful approach to manage the Lava Launcher however it appears that it has turned out to be increasingly more the variant of troops army composition that simply would prefer not to adjust to the Lava Launcher – spam all Minions, drop the Drop Ships and the Battle Machine and we should be good to defend the layout.